![Alan Zucconi on Twitter: "2⃣ VECTOR DISTANCE 📐 Is a vector that starts from 🅰️ and goes to 🅱️. It is pretty handy in LINEAR ALGEBRA, as it can avoid Trigonometry. It Alan Zucconi on Twitter: "2⃣ VECTOR DISTANCE 📐 Is a vector that starts from 🅰️ and goes to 🅱️. It is pretty handy in LINEAR ALGEBRA, as it can avoid Trigonometry. It](https://pbs.twimg.com/media/Ew1iFidWUAEmBNR.jpg)
Alan Zucconi on Twitter: "2⃣ VECTOR DISTANCE 📐 Is a vector that starts from 🅰️ and goes to 🅱️. It is pretty handy in LINEAR ALGEBRA, as it can avoid Trigonometry. It
![unity - How do I calculate the direction of an object relative to the another object's view - Game Development Stack Exchange unity - How do I calculate the direction of an object relative to the another object's view - Game Development Stack Exchange](https://i.stack.imgur.com/Yb7n8.jpg)
unity - How do I calculate the direction of an object relative to the another object's view - Game Development Stack Exchange
![c# - Unity - How to calculate a target position with offset based on the current position? - Stack Overflow c# - Unity - How to calculate a target position with offset based on the current position? - Stack Overflow](https://i.stack.imgur.com/6xD5F.png)